Post by Zaras on Feb 8, 2010 4:05:12 GMT -5
Standard protocol calls for all personnel to wear the proper attire both on and off duty. Changes and/or updates will be forwarded to superiors as well as posted in general meeting areas.
[li]Shirt, collared or open neck, in a shade of grey, blue, black, or white. It must be tucked in if long enough and display no blemishes unless required for a specific task.
[/li][li](Optional) Light grey/white sweater or waist long coat
[/li][li]Dark pants made of a fabric that gives good flexibility and is fitted. They must not be creased or torn.
[/li][li]Black belt buckled by switch or latch.
[/li][li]Hard toed boots with long neck and tie. Can be black or dark brown in color.
Marks are to be covered. No piercings allowed except for the earlobe. No hats are permitted.
[/li][/ul]
Provided uniform based on ranking includes: [colors darken from light blue as you progress in rank]
[li]Headgear specially fitted. Make sure to never leave base without wearing it as it is not only your communicator, map, and scanner, but also a blockade for mental intrusion. Please note that this does not shield you from strong mind readers thus does not lessen the threat a psychic poses.
[/li][li]Weighted Chest Armor. This is mildly heavier than the practice armor and so should help anchor you against weak forces as well as projectiles.
[/li][li]Simple Long Sleeve Collared Top. Must never be rolled up or arranged in any way that would hinder movement of any joints or interfere with your armor.
[/li][li]Shield. Must always be secured on your forearm. This blocks any energy from passing through once activated. It only creates a circular wall of a three foot radius, not a dome, so keep an eye on your enemy at all times. Has been tested to block heat, electrical trials, wind, and psychic force. It may even block projected thoughts in a linear path, though that is untested.
[/li][li]Grip Gloves. These lessen the chance of loosing grip on anything you are holding. As well, they are flame retardant, water resistant, and insulated yet allow breathing to avoid much sweating. Keep in mind that this does not protect you from being injured from flames.
[/li][li]Standard Issue pants. These are also weighted and should just barely hang to avoid constant rubbing against the skin during rapid movement. They provide several compartments for resources as well.
[/li][li]Heavy Steel-Toed Boots. They have built in gravity manipulators that allow for a minor lessening of gravity by one meter per second (approx. 3.3 feet per second) for one minute on a full charge. They recharge in five minutes. As well they possess a magnetic function for usage in space.
[/li][li]Ankle Knife. To be kept clean and sharpened for a back-up weapon in case of disarmament. It extends a four-inch thin laser capable of easily damaging fine pearlite.
[/li][li]Standard Issue Firearm. Comes equipped with a neutralizing net with a forty-foot range, a sniping scope, standard energy rounds, rapid fire (needs a minute recharge after continual fire for three minutes), and a delay shot. When used properly the gun should not stall or need a full recharge. The delay shot pulsates for five seconds before exploding.
[/li][/ul]
[/ul]
[li]Shirt, collared or open neck, in a shade of grey, blue, black, or white. It must be tucked in if long enough and display no blemishes unless required for a specific task.
[/li][li](Optional) Light grey/white sweater or waist long coat
[/li][li]Dark pants made of a fabric that gives good flexibility and is fitted. They must not be creased or torn.
[/li][li]Black belt buckled by switch or latch.
[/li][li]Hard toed boots with long neck and tie. Can be black or dark brown in color.
Marks are to be covered. No piercings allowed except for the earlobe. No hats are permitted.
[/li][/ul]
Provided uniform based on ranking includes: [colors darken from light blue as you progress in rank]
[li]Headgear specially fitted. Make sure to never leave base without wearing it as it is not only your communicator, map, and scanner, but also a blockade for mental intrusion. Please note that this does not shield you from strong mind readers thus does not lessen the threat a psychic poses.
[/li][li]Weighted Chest Armor. This is mildly heavier than the practice armor and so should help anchor you against weak forces as well as projectiles.
[/li][li]Simple Long Sleeve Collared Top. Must never be rolled up or arranged in any way that would hinder movement of any joints or interfere with your armor.
[/li][li]Shield. Must always be secured on your forearm. This blocks any energy from passing through once activated. It only creates a circular wall of a three foot radius, not a dome, so keep an eye on your enemy at all times. Has been tested to block heat, electrical trials, wind, and psychic force. It may even block projected thoughts in a linear path, though that is untested.
[/li][li]Grip Gloves. These lessen the chance of loosing grip on anything you are holding. As well, they are flame retardant, water resistant, and insulated yet allow breathing to avoid much sweating. Keep in mind that this does not protect you from being injured from flames.
[/li][li]Standard Issue pants. These are also weighted and should just barely hang to avoid constant rubbing against the skin during rapid movement. They provide several compartments for resources as well.
[/li][li]Heavy Steel-Toed Boots. They have built in gravity manipulators that allow for a minor lessening of gravity by one meter per second (approx. 3.3 feet per second) for one minute on a full charge. They recharge in five minutes. As well they possess a magnetic function for usage in space.
[/li][li]Ankle Knife. To be kept clean and sharpened for a back-up weapon in case of disarmament. It extends a four-inch thin laser capable of easily damaging fine pearlite.
[/li][li]Standard Issue Firearm. Comes equipped with a neutralizing net with a forty-foot range, a sniping scope, standard energy rounds, rapid fire (needs a minute recharge after continual fire for three minutes), and a delay shot. When used properly the gun should not stall or need a full recharge. The delay shot pulsates for five seconds before exploding.
[/li][/ul]
[/ul]